ARISTOTLE UNIVERSITY OF THESSALONIKI

AUTΗ contributes with know - how to:

• Software Technology (usage scenarios, architecture)
• Learning technologies (interoperability, learning analytics, gamification)
• Evaluation of software in general and educational software in particular

For this reason, faculty members and researchers of the SWITCH Laboratory will participate in the project and will offer know-how related to Software Technology, Learning Technologies (LMS, APIs, Plugins), Assessment Methodologies, Learning Analytics, Gaming, while the SAMEPlab Lab will offer statistical analysis of results

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